The blue-green land works here too, but I believe you're more likely to want to sideboard black cards in both lists (and Tron has, in fact, already played black cards in the past).Ĭollected Company and Devoted Druid Combo Decks Nurturing Peatlandīoth these decks run (or have run at times) Horizon Canopy just for the green mana, and now they have the chance to add a splash color more easily. At this point, it could play some more dual lands and have white (or green) sideboard options, though that's not necessary. Neither of these are very popular decks, but they likely both want Silent Clearing if they exist.Ĩ Rack is a mono-black deck that would probably want some copies of a canopy land instead of some basics. White-Black Tokens and White-Black Eldrazi The deck even has Crucible of Worlds to work with them in the late game. Whir Prison currently plays four copies of Botanical Sanctum, and some of them will almost definitely become Waterlogged Groves (though four might be excessive). I expect most Spirit lists to adapt their mana base to run Waterlogged Grove instead. Spirits could already play Horizon Canopy (and did, for the most part), but it was a bit awkward because it couldn't cast a turn-one Mausoleum Wanderer. It's possible in the future we see Waterlogged Grove either in addition to or instead of some canopies (the number of canopy lands the deck would want is probably around six if the mana works), and we'll almost definitely see them if the Collected Company version comes back. Most Humans decks currently play two basics and four copies of Horizon Canopy, but we've seen cards like Seachrome Coast before, especially in decks that don't want to play the maximum number of Ancient Ziggurats (because they have sideboard cards or Collected Company). It's no Cephalid Coliseum that the Legacy lists can play, but it's the best we can do, and it also works with Life from the Loam. On top of that, if more people are playing lands that damage them, that's even better for you.ĭredge doesn't have white cards, but it might want Sunbaked Canyon (or Fiery Islet) just for the red mana alone, since extra draws are very valuable once you start dredging. With Burn, you wanted two to four lands but really didn't want five, and canopy lands are perfect for this (so much so that you might want to play more than four). Here's a list of the decks I believe will be happy to play the new canopy lands: Sunbaked Canyonīurn is probably the biggest winner from the new canopy lands, because it was a deck that could use the fixing and at the same time hated to flood out. A deck like Jeskai, however, would play a Fiery Islet turn one, use it for mana every turn of the game, take 6 damage, and then still wouldn't be able to sacrifice it later on because it wants to keep up Snapcaster Mage and Cryptic Command, at which point it's probably not worth playing the card. A deck like Humans will play a Horizon Canopy, use it once or twice, not mind the life loss, and then sacrifice it for value because it has no cards that cost more than three mana. It doesn't have many uses for lands in the mid-late gameįactors 2 and 3 both really incentivize you to play an aggressive strategy rather than a controlling one.Some decks run a lot of fetch lands and can't afford to simply swap an Overgrown Tomb for Nurturing Peatland because they need to be able to fetch their black-green land. And which decks are those?įor a deck to want a " Horizon Canopy," there are usually three characteristics it must meet: However, they will substantially improve the many existing decks that will want to play them. I don't think that, by themselves, these lands create entire new archetypes they are just lands, after all, and the fixing was already there. Hardened Scales, for example, often plays Canopy without any need for white.) These new lands are equally strong and are likely to see heavy play as well. The combination of entering play untapped and adding multiple colors of mana stapled to a utility land makes it very desirable for almost any deck that is interested in green and white mana. Horizon Canopy is a very strong land that sees heavy Modern play. (I'm sure the internet will come up with a suitable name for them, but in the meantime, for the sake of this article, I'm going to refer to them as canopy lands.) My preview article is here today to tell you that, with the release of Modern Horizons, this will no longer be the case. For years, Magic players around the world have looked in jealousy as green-white mages traded useless lands for spells in the late game while they flooded to oblivion. The glaring exception to this has always been Horizon Canopy. Almost every dual land in the game comes from a cycle, either allied, enemy, or both.
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